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It is a guide demonstrating a very basic, but highly effective, pipeline between Zbrush and 3DS Max. It will show you how to take a model you have created in Zbrush into 3DS Max for the purposes of rendering with MentalRay.
This first project will guide you through the creation of a stylized fantasy character called Kyra. ZBrush sculpting is renowned for its resemblance to clay modeling, and that is the type of quintessential ZBrush process we will be learning here: building up the design piece by piece, with a focus on sculpting simple shapes informed by strong core principles of character design. Though the emphasis will be on creating an "organic" subject, the project will also introduce you to some "hard-surface" modeling techniques to create weapons and accessories, which will prime your skills for creating more pronounced hard-surface elements in the next chapter.
The book starts off with a guide to the user interface, features and possibilities, then moves on to the step by step tutorials which form the bulk of the book. You'll learn organic sculpting, mixed-surface sculpting, hard-surface sculpting, rendering with KeyShot, and there's even a bonus chapter on 3D printing.
The TAs mentioned that the order of some of the lab steps and techniques used wereinaccurate in the virtual lab. This was because the order was inaccurate in the labmanual which was used as a guide. For the question asking whether the lab was easyto navigate, their scores ranged from strongly agree to disagree. They pointed outthat we did not plan the legibility well enough, that it was difficult to locate theinstructions and that the buttons were hard to read. They also pointed out that thelabels on the bottle were hard to read and therefore it was hard to navigate thevirtual labs in some scenes. One suggested using a glow to indicate which objectstudents should click on in each step so there is less reliance on theinstructions. 2b1af7f3a8