Victoria 2 Best Army Composition \/\/TOP\\\\
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A player with a wholly mobilized army relies on mobilized pops for every part of his army. However, because the army is mobilized in advance, its composition is fixed before the war begins. Thus, when the player mobilizes his army, he must settle on the composition of his army (what type of unit will be raised, and what unit types are available), and he will not be able to change his mind. The composition and deployment of a wholly mobilized army can be highly inefficient. This is particularly true if the player deploys too many units, and not enough units of the best types. A player who relies on mobilization for his army will either be able to plan with care, or not plan at all. If the latter, then it will be impossible to respond to emergencies.
A player with a purely professional army does not rely on the mobilization of pops. In this case, a player will not need to deploy pops at all. However, because a professional army is assembled by specialists who will not be available to the player at the time of war, the army will be poorly equipped for the task of combat. Larger armies are typically cheaper to recruit and field, but a player with a purely professional army will not be able to respond to emergencies or provide the backup needed for peace. A player who relies on mobilization for his army must recruit pops at every stage of his army's lifecycle, and he must deploy them at the right time to maximize their effectiveness. Thus, he must plan, budget, and deploy pops with care. If he does not, his army may be caught unprepared at the moment of confrontation.
For the Mongol Empire, to form an army with any of these three models, the player must first assemble a primary army. The player must then construct a custom mobilization, and then use the custom mobilization to mobilize the army. (This is discussed in the following section.
A player with a mixed professional and mobilized army has an army that is composed entirely of professional troops, except for all the equipment and tools necessary to mobilize and deploy the infantry. Infantry components of a mixed army can be mobilized via mobilization modules in the state interface. Cavalry components of a mixed army can be mobilized via the macrobuilder. Artillery components can be mobilized through the state interface or the macrobuilder.
For each pop they can support, a banner must be issued. The number of banners is equal to the size of the total army. A banner is a population class that can be added to a nation's bonus pop multiplier. With this bonus pop multiplier, the size of the army supported by each banner is multiplied by the pop multiplier. The cost for each banner is half the unit cost of the total army.
For example, if a banner is added to a Mongol Empire army, the unit cost is reduced to 10, and the banner pop is increased by 10. The Mongol Empire army is now supported by 30 units, for a total cost of 15. If the Mongol Empire pop multiplier is 1.5, then the Mongol Empire has a pop support bonus of 30, and can support a total of 90 units. 827ec27edc